I created generative art for GameBoy in C. void 尽きぬ循環(void) { for (UINT8 i = 0; i < num_ripples; i++) { if (ripples[i].life > 0) { ripples[i].life--; if (ripples[i].radius < 限界の受容) { ripples[i].radius++; }
This artwork is a personal tribute to my cherished Game Boy, which has recently broken. It represents a homage to the fond memories and experiences I shared with this beloved gaming device.
FloriumCore
DMG-Gen art-008
Riplimiternacy
DMG-Gen art-005
void 尽きぬ循環(void) {
for (UINT8 i = 0; i < num_ripples; i++) {
if (ripples[i].life > 0) {
ripples[i].life--;
if (ripples[i].radius < 限界の受容) {
ripples[i].radius++;
}
DMG-Gen art-004
DMG-Gen art-003
void 帰線の狭間に乱れ咲く(void) {
__asm
halt
__endasm;
}
DMG-Gen art-002
Bit crushed rem cycles 33333 $enjoy
DMG-Gen art-001
Serial experiments Orb #4
profile
影麻呂 (Kagemaro)
Serial experiments Orb #3
🌀🌀🌀 111111 $enjoy
𝕯𝕸𝕾𝕺𝖁 #10
影=闇*霧+呪/幽?
穀雨7777777
影ぴょん (Kage Pyon)
影崎影美(Kagesaki Kagemi)
も
影山 影太郎(Kageyama Kagetaro)
I'm here
I'm in the shadow
I'm here
I'm in the shadow
I'm here
In a dimly lit underground, the essence of "rossless" permeates every corner, where shadows dance along the walls, untouched by the chaos of the world above. Here, in the quietude and solace, the concept thrives, a serene haven untouched by loss or grief.
TXT.𝕯𝕸𝕾𝕺#9 RIP MOD GAMEBOY
AGLP-1
Deviation flow MV-Δ9ι
𝕯𝕸𝕾𝕺#9 RIP MOD GAMEBOY
𝕯𝕸𝕾𝕺#7
Deviation flow MV-Δ8θ
Deviation flow MV-Δ7η
Deviation flow MV-Δ6ζ
𝕯𝕸𝕾𝕺#8
Deviation flow MV-Δ5ε
Deviation flow MV-Δ4δ
𝔇𝔐𝔖𝔒#6
▓ ▓ ▓ ▓▓ ▓ ▓ ▓ ▓▓ ▓
𝔇𝔐𝔖𝔒#5
▓ ▓ ▓▓▓▓▓ ▓ ▓▓ ▓
𝕲𝖑𝖞𝖈𝖊𝖗𝖎𝖈-𝕷𝖑𝖔𝖞𝖉#1
𝕲𝖑𝖞𝖈𝖊𝖗𝖎𝖈-𝕷𝖑𝖔𝖞𝖉#0
𝔇𝔐𝔖𝔒#Zorb
𝔇𝔐𝔖𝔒#4
𝔇𝔐𝔖𝔒#3
𝔇𝔐𝔖𝔒#2
𝔇𝔐𝔖𝔒#1
𝔇𝔐𝔖𝔒#0