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320x874 364KB      

Four Loko

all proceeds go to buy on wow dot xyz
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CLEAN CIRCUITS

no cuss words on this one

same interactivity (maybe only on desktop)
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📶 3 comments
so cool ❣️╰(*´︶`*)╯♡
Doesn’t work on my phone but I save for later:)
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7KB View on Zora

CIRCUIT WAVES

multil-layer generative piece inspired by IC layouts x circuit-boards

Mouse to control 🐁
spacebar to randomize ⌨️
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📶 2 comments
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225x225 4KB   

Bitcoin

BTC
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📶 8 comments • 111 est. $enjoy tips
Simple classic but never go boring! It’s always great to see the talent on ZORA. If you’re ever interested, my collection with $SPLO might bring a smile!
Bitcoin
111 $enjoy
超级超级比特币!
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1024x1024 125KB      

DROP IN

hey just pull up
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📶 1 comment
the shape is good
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1024x1024 1.5MB      

metalwerk3

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📶 4 comments
tokenize it
krest
当狗有什么不好
Incredible craftsmanship,
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1024x1024 1.6MB    

metalwerk1

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1024x1024 761KB      

brutal merc

this dude tougher than other one

also bigger
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📶 2 comments
waah nice
FEELING THE FUZZ
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1024x1024 1.6MB      

brutal guy

lil guy but he is brutal
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📶 2 comments • 11,111 est. $enjoy tips
11111 $ENJOY
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<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Interactive Circle Collision NFT</title> <script src="cdnjs.cloudflare.com/ajax/libs/p5.js/1.4.0/p5.js"></script> <style> body { margin: 0; padding: 0; } canvas { display: block; } </style> </head> <body> <script> let balls = []; const numBalls = 7; let bgColor1, bgColor2, targetBgColor1, targetBgColor2; const bgColorChangeSpeed = 0.005; let draggedBall = null; class Ball { constructor(x, y, r) { this.position = createVector(x, y); this.velocity = p5.Vector.random2D().mult(3); this.r = r; this.m = r * 0.1; this.color = color(random(255), random(255), random(255)); this.targetColor = color(random(255), random(255), random(255)); this.colorChangeSpeed = 0.01; this.isDragging = false; } update() { if (!this.isDragging) { this.position.add(this.velocity); } this.updateColor(); } updateColor() { this.color = lerpColor(this.color, this.targetColor, this.colorChangeSpeed); if (this.color.toString() === this.targetColor.toString()) { this.targetColor = color(random(255), random(255), random(255)); } } checkBoundaryCollision() { if (this.position.x > width - this.r || this.position.x < this.r) { this.velocity.x *= -1; this.position.x = constrain(this.position.x, this.r, width - this.r); } if (this.position.y > height - this.r || this.position.y < this.r) { this.velocity.y *= -1; this.position.y = constrain(this.position.y, this.r, height - this.r); } } checkCollision(other) { let distanceVect = p5.Vector.sub(other.position, this.position); let distanceVectMag = distanceVect.mag(); let minDistance = this.r + other.r; if (distanceVectMag < minDistance) { let distanceCorrection = (minDistance - distanceVectMag) / 2.0; let correctionVector = distanceVect.copy().normalize().mult(distanceCorrection); other.position.add(correctionVector); this.position.sub(correctionVector); let theta = distanceVect.heading(); let sine = sin(theta); let cosine = cos(theta); let bTemp = [createVector(), createVector()]; bTemp[1].x = cosine * distanceVect.x + sine * distanceVect.y; bTemp[1].y = cosine * distanceVect.y - sine * distanceVect.x; let vTemp = [createVector(), createVector()]; vTemp[0].x = cosine * this.velocity.x + sine * this.velocity.y; vTemp[0].y = cosine * this.velocity.y - sine * this.velocity.x; vTemp[1].x = cosine * other.velocity.x + sine * other.velocity.y; vTemp[1].y = cosine * other.velocity.y - sine * other.velocity.x; let vFinal = [createVector(), createVector()]; vFinal[0].x = ((this.m - other.m) * vTemp[0].x + 2 * other.m * vTemp[1].x) / (this.m + other.m); vFinal[0].y = vTemp[0].y; vFinal[1].x = ((other.m - this.m) * vTemp[1].x + 2 * this.m * vTemp[0].x) / (this.m + other.m); vFinal[1].y = vTemp[1].y; bTemp[0].x += vFinal[0].x; bTemp[1].x += vFinal[1].x; let bFinal = [createVector(), createVector()]; bFinal[0].x = cosine * bTemp[0].x - sine * bTemp[0].y; bFinal[0].y = cosine * bTemp[0].y + sine * bTemp[0].x; bFinal[1].x = cosine * bTemp[1].x - sine * bTemp[1].y; bFinal[1].y = cosine * bTemp[1].y + sine * bTemp[1].x; other.position.x = this.position.x + bFinal[1].x; other.position.y = this.position.y + bFinal[1].y; this.position.add(bFinal[0]); this.velocity.x = cosine * vFinal[0].x - sine * vFinal[0].y; this.velocity.y = cosine * vFinal[0].y + sine * vFinal[0].x; other.velocity.x = cosine * vFinal[1].x - sine * vFinal[1].y; other.velocity.y = cosine * vFinal[1].y + sine * vFinal[1].x; } } display() { noStroke(); fill(this.color); ellipse(this.position.x, this.position.y, this.r * 2); } contains(px, py) { let d = dist(px, py, this.position.x, this.position.y); return d < this.r; } drag(px, py) { this.position.x = px; this.position.y = py; } } function setup() { createCanvas(710, 400); for (let i = 0; i < numBalls; i++) { let x = random(width); let y = random(height); let r = random(20, 40); balls.push(new Ball(x, y, r)); } bgColor1 = color(random(255), random(255), random(255)); bgColor2 = color(random(255), random(255), random(255)); targetBgColor1 = color(random(255), random(255), random(255)); targetBgColor2 = color(random(255), random(255), random(255)); } function draw() { bgColor1 = lerpColor(bgColor1, targetBgColor1, bgColorChangeSpeed); bgColor2 = lerpColor(bgColor2, targetBgColor2, bgColorChangeSpeed); if (bgColor1.toString() === targetBgColor1.toString()) { targetBgColor1 = color(random(255), random(255), random(255)); } if (bgColor2.toString() === targetBgColor2.toString()) { targetBgColor2 = color(random(255), random(255), random(255)); } for(let y = 0; y < height; y++){ let inter = map(y, 0, height, 0, 1); let c = lerpColor(bgColor1, bgColor2, inter); stroke(c); line(0, y, width, y); } for (let i = 0; i < balls.length; i++) { let b = balls[i]; b.update(); b.display(); b.checkBoundaryCollision(); for (let j = i + 1; j < balls.length; j++) { b.checkCollision(balls[j]); } } } function mousePressed() { for (let i = balls.length - 1; i >= 0; i--) { if (balls[i].contains(mouseX, mouseY)) { draggedBall = balls[i]; draggedBall.isDragging = true; break; } } } function mouseDragged() { if (draggedBall) { draggedBall.drag(mouseX, mouseY); } } function mouseReleased() { if (draggedBall) { draggedBall.isDragging = false; draggedBall = null; } } </script> </body> </html>
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686 words 6KB Read on Zora

BALL UP TOP (INTERACTIVE!!!)

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📶 2 comments • 18,080 est. $enjoy tips
6969 $enjoy
11111 $enjoy
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<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Circle Collision NFT - 7 Balls with Gradient Background</title> <script src="cdnjs.cloudflare.com/ajax/libs/p5.js/1.4.0/p5.js"></script> <style> body { margin: 0; padding: 0; } canvas { display: block; } </style> </head> <body> <script> let balls = []; const numBalls = 7; let bgColor1, bgColor2, targetBgColor1, targetBgColor2; const bgColorChangeSpeed = 0.005; class Ball { constructor(x, y, r) { this.position = createVector(x, y); this.velocity = p5.Vector.random2D().mult(3); this.r = r; this.m = r * 0.1; this.color = color(random(255), random(255), random(255)); this.targetColor = color(random(255), random(255), random(255)); this.colorChangeSpeed = 0.01; } update() { this.position.add(this.velocity); this.updateColor(); } updateColor() { this.color = lerpColor(this.color, this.targetColor, this.colorChangeSpeed); if (this.color.toString() === this.targetColor.toString()) { this.targetColor = color(random(255), random(255), random(255)); } } checkBoundaryCollision() { if (this.position.x > width - this.r || this.position.x < this.r) { this.velocity.x *= -1; this.position.x = constrain(this.position.x, this.r, width - this.r); } if (this.position.y > height - this.r || this.position.y < this.r) { this.velocity.y *= -1; this.position.y = constrain(this.position.y, this.r, height - this.r); } } checkCollision(other) { let distanceVect = p5.Vector.sub(other.position, this.position); let distanceVectMag = distanceVect.mag(); let minDistance = this.r + other.r; if (distanceVectMag < minDistance) { let distanceCorrection = (minDistance - distanceVectMag) / 2.0; let correctionVector = distanceVect.copy().normalize().mult(distanceCorrection); other.position.add(correctionVector); this.position.sub(correctionVector); let theta = distanceVect.heading(); let sine = sin(theta); let cosine = cos(theta); let bTemp = [createVector(), createVector()]; bTemp[1].x = cosine * distanceVect.x + sine * distanceVect.y; bTemp[1].y = cosine * distanceVect.y - sine * distanceVect.x; let vTemp = [createVector(), createVector()]; vTemp[0].x = cosine * this.velocity.x + sine * this.velocity.y; vTemp[0].y = cosine * this.velocity.y - sine * this.velocity.x; vTemp[1].x = cosine * other.velocity.x + sine * other.velocity.y; vTemp[1].y = cosine * other.velocity.y - sine * other.velocity.x; let vFinal = [createVector(), createVector()]; vFinal[0].x = ((this.m - other.m) * vTemp[0].x + 2 * other.m * vTemp[1].x) / (this.m + other.m); vFinal[0].y = vTemp[0].y; vFinal[1].x = ((other.m - this.m) * vTemp[1].x + 2 * this.m * vTemp[0].x) / (this.m + other.m); vFinal[1].y = vTemp[1].y; bTemp[0].x += vFinal[0].x; bTemp[1].x += vFinal[1].x; let bFinal = [createVector(), createVector()]; bFinal[0].x = cosine * bTemp[0].x - sine * bTemp[0].y; bFinal[0].y = cosine * bTemp[0].y + sine * bTemp[0].x; bFinal[1].x = cosine * bTemp[1].x - sine * bTemp[1].y; bFinal[1].y = cosine * bTemp[1].y + sine * bTemp[1].x; other.position.x = this.position.x + bFinal[1].x; other.position.y = this.position.y + bFinal[1].y; this.position.add(bFinal[0]); this.velocity.x = cosine * vFinal[0].x - sine * vFinal[0].y; this.velocity.y = cosine * vFinal[0].y + sine * vFinal[0].x; other.velocity.x = cosine * vFinal[1].x - sine * vFinal[1].y; other.velocity.y = cosine * vFinal[1].y + sine * vFinal[1].x; } } display() { noStroke(); fill(this.color); ellipse(this.position.x, this.position.y, this.r * 2); } } function setup() { createCanvas(710, 400); for (let i = 0; i < numBalls; i++) { let x = random(width); let y = random(height); let r = random(20, 40); // Random radius between 20 and 40 balls.push(new Ball(x, y, r)); } // Initialize background colors bgColor1 = color(random(255), random(255), random(255)); bgColor2 = color(random(255), random(255), random(255)); targetBgColor1 = color(random(255), random(255), random(255)); targetBgColor2 = color(random(255), random(255), random(255)); } function draw() { // Update background colors bgColor1 = lerpColor(bgColor1, targetBgColor1, bgColorChangeSpeed); bgColor2 = lerpColor(bgColor2, targetBgColor2, bgColorChangeSpeed); // Check if colors have reached their targets if (bgColor1.toString() === targetBgColor1.toString()) { targetBgColor1 = color(random(255), random(255), random(255)); } if (bgColor2.toString() === targetBgColor2.toString()) { targetBgColor2 = color(random(255), random(255), random(255)); } // Draw gradient background for(let y = 0; y < height; y++){ let inter = map(y, 0, height, 0, 1); let c = lerpColor(bgColor1, bgColor2, inter); stroke(c); line(0, y, width, y); } for (let i = 0; i < balls.length; i++) { let b = balls[i]; b.update(); b.display(); b.checkBoundaryCollision(); for (let j = i + 1; j < balls.length; j++) { b.checkCollision(balls[j]); } } } </script> </body> </html>
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632 words 5KB Read on Zora

BALL UP TOP

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📶 12 comments
Ball
same buggee
BKB K
Hold your balls tight!
ball up
looks nice!
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1024x1024 1.9MB      

WATCHER

they watch
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📶 8 comments • 175,756 est. $enjoy tips
33333 $enjoy
slick
142423 $enjoy
accordion
Looooove this
please follow back🙇‍♂️
please follow back🙇‍♂️
please follow back🙇‍♂️
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3D SCENE
11,000 triangles 244KB View on Zora

knot derivative

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3D SCENE
3,996 triangles 159KB View on Zora

star array

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📶 4 comments • 22,222 est. $enjoy tips
cool
Stars are aligning · 👓 🔵 · 22222 $Enjoy
118838
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1024x1024 1.3MB      

RE-ZORB - interior study

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📶 3 comments
00go
Буду первым, так уж и быть!
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1024x1024 2.1MB      

WOODGRAIN

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📶 9 comments • 114,531 est. $enjoy tips
3421 $enjoy
💙 ✨
<33333 $enjoy
77777 $ENJOY
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1024x1024 501KB      

MATERIA

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📶 9 comments • 444,444 est. $enjoy tips
materia
rainbow reflection
111111 $ENJOY
crystallized mako. “Meteor Fall” 

333333 $enjoy
✅✅✅
feelin the colours. $enjoy 111,111 keep going and stay heartFULL!
ON A TEAR!!! LOVE THIS
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1024x1024 480KB      

Splotch

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📶 3 comments
like
minted
circle
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1000x1000 1.1MB      

BRYCE-One

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📶 10 comments • 125,000 est. $enjoy tips
like
oooo, nice
gg
top
mmmmgogo
fusde
100000 $enjoy
25000 $enjoy 🌹
bryce 3d
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1024x1024 357KB      

SEAGLASS ONE

ML outputs - trained on photos and illustrations of mine - tweaked in photoshop and procreate
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📶 6 comments • 57,777 est. $enjoy tips
MORE LIKE SEAGUL ASS LOL
hello there:)
7777 $enjoy
50000 $enjoy
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Mint
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